Bertram Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with unlife at a very young age, Bertram has worked very hard to control his curse. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Addict, Antagonistic, Disease. Bonds: Attractive, Poor. Occupation: Stylist
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Ignan, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Tricking In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. Her orange fur is slicked back into a classic pompadour. Her blue eyes have a joyful gleam in them most of the time.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Sold as a small child to a wizard, Tricking was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Her religion dominates her actions; and she's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Religious. Occupation: Dilettante
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp.
Huru Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt, and carries daggers. Her chestnut hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Elven compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
Fargrim Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.
History: Fargrim was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He desires power and/or immortality; and doesn't want to be a tanner and was forced into it by his family
Ideals: Optimist. Flaws: Addict. Bonds: Rich, Attractive, Family, Adventurer. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Gennal Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a fancy yellow suit. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His tied-back hair is chestnut. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gennal is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Money/treasure; and he uses money and sex appeal to get what he needs
Ideals: Passionate, Justice, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 210 gp.
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