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Advanced [show]


Boddynock Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with finding treasure.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. Like his mother and his brother before him, after school he went straight into learning to become a Mortician. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Adventurer, Rich, Job. Occupation: Mortician

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Boddynock Musgraben, Male Gnome Commoner 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 18 (+4)12 (+1) 10 (+0)18 (+4)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Traubon Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His golden hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 5 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Booming voice

Attributes [hide]

Traubon Dankil, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp. 4 Alchemist’s fire.


Social Check DCs


Harvest Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his yellow fur up. His blue unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born on a small isolated farm. Harvest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Criminal record, Nature. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Harvest Wind, Male Tabaxi Warrior 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Religion +3, Stealth +6
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Naamah Twist, Female Tiefling [Permalink]

Personal [hide]

Description: This late middle aged woman wears tattered old clothes and is in decent physical shape. Her silver hair is lengthy and is close to two feet long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with finding treasure.

History: Gifted from a young age, Naamah studied abroad. After coming to the age of reason, Naamah took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Naamah Twist, Female Tiefling Expert 3
Medium (4'7") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 18 (+4)14 (+2)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 14
Languages Common, Ignan, Celestial, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. 1 Breastplate. 1 Chain shirt.


Social Check DCs


Morkral Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt with thin white vertical stripes and tan pants. His tied-back hair is golden. His otherwise smooth face is marked with small tiny scars.

Personality: Prone to second guessing himself, he comes off as nervous. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Morkral hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people

Ideals: Athletic. Flaws: Shy, Racist. Bonds: Rich, Enemies. Occupation: Fletcher

Voice: Hollow voice

Attributes [hide]

Morkral Torunn, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). 2 Holy water.


Social Check DCs

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