Ownka Weston, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. Her blonde hair is styled in orderly dreadlocks. Her hazel eyes dart from person to person.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Layabout, Ownka learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels the way she acts is they only way to get by in the world; and she is unsatisfied with her job
Ideals: Joker, Logical, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 80 gp. 1 Crowbar.
Folgûm Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy white pantaloons and a black scarf. He is bald on top and has large white tufts of hair around his ears. His ears are large.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Laborer business.
History: Born in the east his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He left for the east, certain he would find work there.
Motivation: To be a Layabout again; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Ugly, Cynical. Bonds: Immigrant, Poor. Occupation: Laborer
Voice: German accent
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 210 gp.
Three Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is dressed in earthy colors with a pastel and white handkerchief worn on her right side. Her beige fur is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Three embodies much of what other species detest in the Tabaxis. She also has developed a complete distrust of the Performer profession.
History: Three was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She was an apprentice working in her mother's forge. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aramil Floshem, Male Elf [Permalink]
Personal [hide]
Description: This western man typically wears tan cloth garments or leather armor. His clothes are grease stained in places. His chestnut hair is heavily combed to the right. His eyes are green and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Elves in the west were limited. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable
Flaws: Selfish, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1600 sp. Chrysoberyl (90 gp). Red garnet (90 gp).
Taklinn Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is physically well-built. His black hair, when down, is lengthy. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He has a minor phobia of water and hates getting wet.
History: Taklinn was raised in a hard working conservative environment. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Mercenary.
Motivation: Sabotage a competitor.
Ideals: Fighting, Justice. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 19 (+4) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1300 sp.
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