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Advanced [show]


Arjhan Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. He wears his copper crest up. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful brothel owner made him what he is. He moved from fad to fad and when he turned 15 he discovered singing. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Artistic. Flaws: Ugly, Mundane, Shy. Bonds: Poor, Mentor. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Arjhan Imbixtellrhyst, Male Dragonborn Rogue 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 600 sp.


Social Check DCs


Balam Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears clothing that is held on in multiple layers but all of it is in poor condition. His left hand appears badly burned and disfigured. His silver hair is unkempt and raggedy. His face is scarred and worn.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Balam was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Balam Grief, Male Tiefling Adept 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 15 (+2)16 (+3)
Skills Performance +5, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 350 gp.


Social Check DCs


Cask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a pastel suit, white shirt, and black tie. His red fur is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Cask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Adventurer, Enemies. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Cask Moon, Male Tabaxi Druid 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)16 (+3) 8 (-1)12 (+1)
Skills Investigation +5, Medicine +1
Senses Passive Perception 9
Languages Common, Infernal, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Ovina Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is bristling with hidden weapons, mostly sickles and hammers. Her chestnut hair is styled in orderly dreadlocks. She wears an eyepatch.

Personality: Calm and collected, she is a well trained Map Maker. She is a very good compulsive liar and kleptomaniac.

History: A powerful wizard made her what she is. Her mother was very strict, and drilled into her lessons on being the perfect lady. She inherited the family business which she has now maintained for 2 years.

Motivation: Balancing her hectic life and new Map Maker responsibilities is difficult.

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Job, Mentor. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Ovina Balderk, Female Dwarf Druid 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills History +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 pp. Red garnet (50 gp). Zircon (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Olivia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this woman is dressed in earthy colors with a red and violet handkerchief worn on her left side. Her red hair is heavily combed to the left. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: Olivia is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Half-Orc activists. She was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Fisher again; and wants to open a new tavern

Ideals: Artistic. Flaws: Depressed, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Architect

Voice: Ums and uhs a lot

Attributes [hide]

Olivia Tealeaf, Female Halfling Commoner 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. 1 Healer’s kit.


Social Check DCs

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