Fallthra Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She has done her best to style her red hair to look like a famous performer. Her violet eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the east. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She used her abilities to trick people and travel the world for free.
Motivation: To prove her worth to the world.
Ideals: Joker. Flaws: Impulsive, Racist. Bonds: Attractive, Poor. Occupation: Soapmaker
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 120 gp. Jade (120 gp).
Quilla Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'0". She tends to wear a blue poncho over her likewise colored trousers and shirt, and her gloved hand is found clutching a ceremonial dagger. She wears a small hat to hide her balding. Her eyes, though not visible through her cowl, are amber.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born into a rich family. After coming to the age of reason, Quilla took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. By chance she met her brother recently and the two have been together since.
Motivation: She wants to get laid; and regain custody of her daughter
Ideals: Gifted. Bonds: Family, Enemies, Rich, Has a crush. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Jasper (30 gp).
Koeth Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 4'7" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in an above average manner. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 6 (-2) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Dwarven, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Coral (150 gp). Iolite (30 gp). 7 Acid flasks.
Skamos Ideal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his shield. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Skamos has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To pay off his debts; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Cynical, Selfish, Disease. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 19 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Aquan, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Coral (80 gp). 1 Masterwork Common Melee.
Uthemar Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear yellow tank tops with red pants. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: When he was but 5 years old his parents immigrated from the south. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has built up a small fortune and can afford his own way.
Motivation: Expand his business; and to be a shoemaker again
Flaws: Ugly. Bonds: Job, Criminal record, Immigrant, Rich. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 9000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
