Anverth Pingun, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray and catlike.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Ugly, Impulsive, Hedonist. Bonds: Slave, Criminal record. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Amethyst (150 gp).
Amnon Knack, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His purple hair is still thick. His thin eyebrows rest above his beady red eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Mugrunden Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a green cloak and cross-gartered yellow stockings. He keeps his rusty crest in a flapper bob. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his father.
History: Mugrunden lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Dragonborn Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 200 gp.
Neega Clinton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a fancy black dress. She carries with her a set of hammers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She keeps her chestnut hair in a pixie cut. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. After coming to the age of reason, Neega took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Neega fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and she is a bit of a kleptomaniac
Ideals: Fighting, Gifted. Flaws: Disease, Hedonist, Insomniac. Bonds: Attractive. Occupation: Farmer
Voice: Uses sign language
Attributes [hide]
Medium (4'7") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1300 sp.
Barendd Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft white waves gently in the breeze. He has a long white beard with little hanging trinkets. His eyes, though not visible through his cowl, are green.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a criminal king-pin and mafia family His father was a soldier and died while he was still young. Barendd was left his father's suit of armor and trained in its use and care. After months of barely getting by, Barendd managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Philantrophist, Fighting. Bonds: Rich, Criminal record, Military. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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