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Advanced [show]


Yebe Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her nunchaku always slung over her shoulder. She carries with her a set of nunchakus, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She keeps her long brown hair kept up in a rat tail. Her hazel eyes are passionate and lively.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She got into the Detective business at a young age. She helped her mother out around the business and became quite the natural. She became a Detective soon after.

Motivation: She is unsatisfied with her job; and further expansion of business

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Yebe Fiddlefen, Female Gnome Wizard 1
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Insight +5
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Right-Handed Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is muscular with a powerful set of arms. Her fur is white and curly. Her half smiles and yellow eyes are beguiling and draw you in.

Personality: She can speak with the recently deceased. She plays an instrument quite well.

History: Right-Handed lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has never given up on her dancing dream.

Motivation: Marry her sister to traveling adventurers.

Ideals: Gifted, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Right-Handed Grass, Female Tabaxi Bard 5
Medium (6'2") Tabaxi, Neutral Good (CR 5)
Armor Class 15
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 10 (+0)8 (-1) 11 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moss agate (5 gp). Alexandrite (1600 gp). Blue quartz (5 gp).


Social Check DCs


Fallond Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is cut short. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the north. In his 16th year, his parents were killed by a illithids raid, leaving Fallond alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Addict. Bonds: Immigrant, Adventurer, Enemies. Occupation: Doctor

Voice: Cold and demanding tone

Attributes [hide]

Fallond Ungart, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp. 1 Breastplate.


Social Check DCs


Arumawann Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a tan poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His blonde hair is lengthy. His thin eyebrows rest above his beady amber eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He got into the Fisher business at a young age. He moved from fad to fad and when he turned 15 he discovered poetry. He inherited the family business which he has now maintained for 3 years.

Motivation: Many giants want him driven away.

Ideals: Artistic. Flaws: Ugly. Bonds: In love, Enemies, Job. Occupation: Fisher

Voice: Speaks through clenched teeth

Attributes [hide]

Arumawann Musgraben, Male Gnome Barbarian 2
Small (3'2") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills History +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Draconic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 700 sp. 1 Half-Plate.


Social Check DCs


Thomas Blankley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast mountains. His childhood dream was to be a Courier, but he was a colossal failure. He then took over the family business and is one of the better Locksmith for hire.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Opinionated, Logical. Bonds: Nature, Job, Religious. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Thomas Blankley, Male Human Adept 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 13
Languages Common, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 130 gp. Red garnet (60 gp).


Social Check DCs

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