Gunter Barclay, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a grey cloak and cross-gartered black stockings. He wears his black hair up in a very large beehive style do. He has several tiny sapphire earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Sensitive, Antagonistic, Disease. Bonds: Rich, Slave. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. Rhodochrosite (7 gp). 1 Superior lock.
Gildmak Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a worn and beaten armor. His hair, while still mostly golden, has prominent grey streaks. His eyes are gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to reunite with his old friends
Flaws: Ugly. Bonds: Job, Adventurer, Rich. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnome, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp.
Mastema Haste, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in a clean green cloak covering her clean studded leather. She wears her silver hair up. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She comes from a rich western family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Mentor, Rich, Immigrant. Occupation: Stylist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Clerebold Law, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is dressed in earthy colors with a brown and red handkerchief worn on his left side. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He is irascible and easily irritated. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His mother raised him in a mountain cabin. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion; and he feels threatened by others
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Adrik Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his bow. He carries a battered trident and tarnished bow as well. His blonde hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in the east, but his parents moved at a very young age to the north. Adrik was born on a far eastern forest where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting, Impeccable. Flaws: Impulsive. Bonds: Immigrant. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
