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NPC Generator

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Advanced [show]


Artin Torunn, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her hair is long and white with streaks of red, and is pulled back with small grey clips. Her eyes are blue and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Cartwright. After a long history of fighting, Artin and her spouse have recently divorced.

Motivation: She'd like to take her coworkers down a peg; and wants to raise her children well

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Family. Occupation: Cartwright

Voice: Low and grunting

Attributes [hide]

Artin Torunn, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 20 (+5)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 120 pp.


Social Check DCs


Matilda Nibley, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, grey cloak. She wears her white hair up in a very large beehive style do. She has a dull look in her green eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Matilda was raised in a hard working conservative environment. She moved out south to avoid the crime she committed. She's also a talented Marshal, but doesn't like to broadcast it.

Motivation: Expand her business; and to share knowledge with the world

Ideals: Opinionated, Logical. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Matilda Nibley, Female Human Sorcerer 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp. 1 Silver holy symbol.


Social Check DCs


Felosial Dmitriyev, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she likes to wear ponchos typically of a light yellow in addition to tight pants. Her chestnut hair is singed and shortened. She wears crescent spectacles with a black brim.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Felosial took refuge in the old dungeon and found the beat up sword and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She wants to meet her childhood hero; and sabotage a competitor

Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Immigrant, Adventurer. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Felosial Dmitriyev, Female Half-Elf Warrior 3
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)9 (-1) 16 (+3)10 (+0)
Skills Arcana +1, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Astar Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He wears his silver hair up. His eyes, though not visible through his cowl, are red.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Energy wise he seems alert and responsive.

History: Gifted from a young age, Astar studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and to clean up the streets

Ideals: Professionalism, Gifted. Flaws: Insomniac. Bonds: Guardian, Religious. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Astar Havoc, Male Tiefling Cleric 3
Medium (6'0") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 10
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: The light-skinned woman stands 2'9" and wears a lot of dark rich colors, with gold accents. Her hair is always cut to a buzz. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Her tongue was cut out and she uses sign language. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Pennie liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better kind of golem.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Nature, Adventurer. Occupation: Layabout

Voice: Can't modulate volume

Attributes [hide]

Pennie Jamjar, Female Halfling Druid 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. 5 Acid flasks.


Social Check DCs

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