Sammal Knack, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black wide-brimmed hat and black clothes. He has no hair. He has a dull look in his red eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Sammal was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He is searching for what he claims is his rightful reward.
Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Family, Adventurer. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran, Giant, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Blue quartz (12 gp).
Ekemon Fate, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky green painted plate armor. He wears his purple hair down. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist, Optimist. Bonds: Immigrant, Religious, Slave. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 700 sp.
Ozyman Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a tight fitting white shirt and pants. He has a penchant for wearing a ring with an oversized topaz on his left hand. He wears his silver hair up in a very large beehive style do. His blue eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ozyman was born on a far southern desert where he grew up under the tutelage of his father, an expert Barkeep. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Disease. Bonds: Rich, Attractive, Immigrant. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Chrysoprase (80 gp). 1 Everburning torch.
Geva Kelsey, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her long blonde hair reaches down to her waist. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Geva liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Flaws: Addict, Shy, Disease. Bonds: Job, Nature, Family. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 30 gp. Jade (40 gp).
Millicent Northcott, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.
Personality: She can speak with the recently deceased. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Attractive, Immigrant. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 sp.
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