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NPC Generator

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Advanced [show]


Simon Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown shirt with thin grey vertical stripes and pastel pants. He has moderate length blonde hair. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He struck the Mercenary job and began his own company from there.

Motivation: To end his boredom; and to be a brewer again

Flaws: Fearful, Mundane. Bonds: Guardian, Nature, Job. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Simon Wedgwood, Male Human Druid 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 160 gp.


Social Check DCs


Pelt Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. She has dyed her greying red fur a little too much giving a sharp red color. Her eyes are amber and she is always smoking a pipe.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a criminal king-pin and mafia family Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Recently she has begun working with bootleggers and crooks.

Motivation: Further expansion of business; and her relatives are trying to arrange a marriage

Flaws: Cynical. Bonds: Military, Criminal record, Family, Job. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Pelt Of Ebony, Female Tabaxi Wizard 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Hatae Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet tunic with yellow highlights, and long white pants that bunch up around her shoes. She carries with her a set of whips on her belt, each one with a amethyst on the hilt. Her head has been shaved. Her brown eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born several months after her mother was called into army service. A gifted student she started as a Herbalist, but she got bored and became a Glassblower. She has built up a small fortune and can afford her own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Glassblower

Voice: Creaky witch voice

Attributes [hide]

Hatae Aloro, Female Half-Elf Commoner 2
Medium (4'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 gp. 1 Silk rope.


Social Check DCs


Gillyd Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a grey costume with the symbols of the four houses of cards on her torso. Her blonde hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Sold as a small child to a slaver, Gillyd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. She struck the Herbalist job and began her own company from there.

Motivation: To be a Sailor again.

Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Job. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Gillyd Bloodkith, Female Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 310 gp. 1 Silk rope.


Social Check DCs


Tharivol Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely tan suit with red socks and a vest with buckled shoes. His tied-back hair is chestnut. His eyes are likewise hazel.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tharivol is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He tends to his Laborer job now, and dutifully fulfills any obligations he has.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and find a way to reverse the transformation of his brother

Ideals: Justice. Bonds: Immigrant, Family, Job, Criminal record. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Tharivol Ilphelkiir, Male Elf Adept 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs

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