Mûg Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair has been sun bleached extensively. His ears are large.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Mûg was born the youngest of three triplets. He helped his father out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Further expansion of business.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Sellsword
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Aelar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tan cloak and cross-gartered blue stockings. His feathered hat is riddled with cuts and holes. His eyes are likewise amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a desert tribe. Aelar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic. Bonds: In love, Nature. Occupation: Doctor
Voice: Low range voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp. Large well-done wool tapestry (100 gp).
Ethereal Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with green stripes complete with hood, and she perpetually has her trident ready. Her cinnamon fur is drawn into a tight pony tail with a skull scrunchie. Her fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Ethereal embodies much of what other species detest in the Tabaxis. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Painter, who enjoyed hunting, Ethereal was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was always very intelligent and has formed a secret society of specialists.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, PTSD, Secretive. Bonds: Nature. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Mreksh Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light black in addition to tight pants. He wears a colorful flower in his blue crest. His red eyes are slightly larger than normal.
Personality: He can speak with the recently deceased. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Mreksh hails from a village terrorized by brigands. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is terrified, and will act out of fear; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Gifted, Justice. Flaws: Fearful. Bonds: Attractive, Enemies. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Coral (100 gp). Chrysoberyl (100 gp). Rhodochrosite (12 gp). 1 Masterwork Light wooden shield.
Olivia Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears red trousers with green and brown striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Dragonborn culture. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Dragonborn people.
Ideals: Gifted. Flaws: Ugly, Insomniac, Racist. Bonds: Religious. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
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