Vassago Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is dressed in a clean green cloak covering his clean studded leather. His clothes are grease stained in places. He keeps his dark red hair in a pixie cut. His eyes are a pleasant red.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He has dedicated himself to building a better kind of golem.
Motivation: His relatives are trying to arrange a marriage.
Bonds: Poor, Immigrant, Job, Family, Adventurer. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Ermina Barton, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown coat over a blue low-cut shirt, and a broad hat upon her head. Her chestnut hair is cut jaggedly and amateurishly. Her hazel eyes are slightly larger than normal.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She can't help but pocket interesting objects she comes across
History: Ermina was raised in a hard working conservative environment. Ermina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ermina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Ploughman kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand her business.
Flaws: Racist. Bonds: Criminal record, Job. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp. Violet garnet (200 gp).
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean brown cloak covering his clean studded leather. He wears his white hair up. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Einkil was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and to clean up the streets
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Guardian, Family. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. Sardonyx (40 gp). Smoky quartz (40 gp). 1 Masterwork Uncommon Weapon.
Kilvar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries with him a set of pickaxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Secretive, Disease. Bonds: Poor. Occupation: Roofer
Voice: Uses sign language
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 370 gp. 1 Masterwork Common Melee.
Theirastra Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a blue vest and prefers green and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, marred by beers. Her white hair is well kept. Her eyes are violet.
Personality: Cocky and sure of herself, she believes she is the best Roofer born in the past three hundred years. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Theirastra was born the youngest of three triplets. She worked as a nervous Roofer and found it very stressful. By chance she met her brother recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her old friends
Flaws: Ugly. Bonds: Job, Adventurer, Family, Immigrant. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Deep green spinel (160 gp).
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