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NPC Generator

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Advanced [show]


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He carries with him a set of shields, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has blue eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Armorer for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a sailor again

Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: In love, Job, Enemies. Occupation: Armorer

Voice: Dark and ominous

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)12 (+1) 18 (+4)11 (+0)
Skills Investigation +3, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 600 sp. 1 Masterwork Musical instrument.


Social Check DCs


Melissa Wordsworth, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her brown hair is kept up in a ponytail inside a Stetson hat. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the east to a Blacksmith, Melissa learned a great deal about her father's area of expertise. There was a wharf not far from home where she often wandered off to fish. She has drifted from career to career and currently works as a Blacksmith.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Logical. Bonds: Attractive, Job, Nature. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Melissa Wordsworth, Female Human Barbarian 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp. Amethyst (130 gp).


Social Check DCs


Yvonne Trollope, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is well kept. Her gray unseeing eyes seem to look past you.

Personality: She snorts whenever she laughs or is feeling confident. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a Animal Trainer, her father struggled to pay the bills. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She is untrained/undisciplined, which makes her dangerous.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Soapmaker

Voice: Prounounces S like Z

Attributes [hide]

Yvonne Trollope, Female Human Wizard 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)17 (+3) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp. Cloth of gold vestments (70 gp).


Social Check DCs


Geoffrey Gresham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear brown tank tops with tan pants. He wears a Stetson hat to hide his balding. His violet eyes are passionate and lively.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: A powerful slaver made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Mentor, Criminal record. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Geoffrey Gresham, Male Human Commoner 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 16 (+3)16 (+3)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: 3'11" and lanky with angular features, he is an attractive figure. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is thinning but still full. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with a lost civilization.

History: Dalgal was born with his father's beautiful face. Through the years after Dalgal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dalgal's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Armorer

Voice: Timid voice

Attributes [hide]

Dalgal Torevir, Male Dwarf Cleric 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 15 (+2)12 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1 Good lock.


Social Check DCs

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