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NPC Generator

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Advanced [show]


Azza Skill, Female Tiefling [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears a black costume with the symbols of the four houses of cards on her torso. Her whole body is exceptionally muscular. She wears a Stetson hat to hide her balding. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born in the south. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Immigrant, Criminal record. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

Azza Skill, Female Tiefling Ranger 3
Medium (6'3") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)16 (+3) 11 (+0)16 (+3)
Skills Perception +2, Performance +5
Senses Passive Perception 15
Languages Common, Infernal, Elven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. 1 Simple lock. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Semyaza Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a green and tan handkerchief worn on her right side. She sports a flattop hair cut. Her white eyes have a joyful gleam in them most of the time.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Semyaza is combative with any and all who dare try her patience in the slightest.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She has passion for adventuring and risk; and sabotage a competitor

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Semyaza Doubt, Female Tiefling Expert 1
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)13 (+1) 9 (-1)19 (+4)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Euphemia Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. Her hair is short and black. She has green eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She does not believe in violence as a means to an end. She is a dedicated Navigator but believes her peers are too gung-ho.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered dancing. She left for the north, certain she would find work there.

Motivation: She is terrified, and will act out of fear.

Ideals: Gifted, Pacifist, Artistic. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Boston accent

Attributes [hide]

Euphemia Whispermouse, Female Halfling Ranger 1
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp.


Social Check DCs


Darrow Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. His black hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of a Sailor, who enjoyed hunting, Darrow was taken on many hunting expeditions. Darrow liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Layabout like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, In love, Nature, Job. Occupation: Layabout

Voice: Complex vocabulary, royal

Attributes [hide]

Darrow Glenfellow, Male Halfling Ranger 1
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 13 (+1)11 (+0)
Skills Insight +3, Performance +2
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 gp. 1 Superior lock.


Social Check DCs


Sethrekar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Knight uniform and is in decent physical shape. His crest is greying and his face has many wrinkles. His ears are large.

Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Actor, who enjoyed hunting, Sethrekar was taken on many hunting expeditions. Sethrekar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Actor, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Sethrekar Turnuroth, Male Dragonborn Rogue 3
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Deception +5, Nature +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Everburning torch. 1 Thunderstones.


Social Check DCs

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