Tod Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His clothes are grease stained in places. His long golden hair reaches down to his waist. His eyes are likewise brown. His teeth are white and perfect.
Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.
History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: To prove his worth to the world; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Mentor. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 110 gp.
Rose Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and is typically in her Dilettante uniform. Her moppish auburn hair is in a traditional bowl cut. Her face is covered beneath a completely black helmet.
Personality: She is almost excessively polite to everyone, even when angry. She is obsessed with her god.
History: She was raised by priests from a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dilettante work with an outfit from a few towns over. Dilettante work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Flaws: Shy. Bonds: Job, Religious, Mentor. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp. 1 Breastplate.
Randal Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He wears tattered old clothes. His hair is short and blonde. He wears an eyepatch.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Randal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Randal. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Criminal record. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 9
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 24000 sp. Solid gold idol (1200 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (600 gp).
Adrex Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Fletcher does. His copper crest is still thick. This gold eyed southerner is not easily forgotten.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Dilettante, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Fletcher.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Job, Family. Occupation: Fletcher
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. Jet (40 gp). Red garnet (40 gp). Blue star sapphire (800 gp). 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.
Claira Amastacia, Female Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern woman tends to wear a large tan jacket. She keeps her long blonde hair kept up in a rat tail. She has several tiny aquamarine earrings on each ear.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised by priests from a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss.
Ideals: Athletic. Bonds: Rich, Nature, Has a crush, Religious, Mentor. Occupation: Shepherd
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 3 Alchemist’s fire. 2 Holy water.
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