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Advanced [show]


Saphara Bhenkumbyrznaax, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bristling with hidden weapons, mostly quarterstaffs and tridents. Her crest is silver and very short. Her red eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father took her hunting and taught her how to get in the mind of other creatures. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She'd like to take her coworkers down a peg; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Nature, Job. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

Saphara Bhenkumbyrznaax, Female Dragonborn Wizard 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 140 gp.


Social Check DCs


Audhild Trollbleeder, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her red hair is knotted and matted. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born a particularly ugly child, much to the horror of her parents. When Audhild reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Mundane, Fearful, Ugly. Bonds: Military. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Audhild Trollbleeder, Female Dwarf Rogue 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Athletics +1, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Giant, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1400 sp. 1 Darkwood Buckler.


Social Check DCs


Quillathe Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in tan turtlenecks beneath a violet coat with grey slacks. Her hair is brown and curly. Her blue eyes dart from person to person to random spaces in the air.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a soldier and died while she was still young. Quillathe was left her father's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.

Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero

Ideals: Impeccable, Gifted. Bonds: Immigrant, Military, Adventurer. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Quillathe Ilphelkiir, Female Elf Cleric 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 300 gp. Banded agate (6 gp).


Social Check DCs


Hugolina Home, Female Human [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are hazel and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise she seems alert and responsive.

History: She was born in the north, but her parents moved at a very young age to the south. Like her mother and her brother before her, after school she went straight into learning to become a Marshal. She left for the north, certain she would find work there.

Motivation: Further expansion of business; and balancing her hectic life and new marshal responsibilities is difficult

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Immigrant, Job. Occupation: Marshal

Voice: Speaks with back of mouth

Attributes [hide]

Hugolina Home, Female Human Aristocrat 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 140 gp. Amethyst (90 gp).


Social Check DCs


Chad Addington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Military. Occupation: Painter

Voice: Complex vocabulary, royal

Attributes [hide]

Chad Addington, Male Human Wizard 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Animal Handling +3, History +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. 3 Antitoxin.


Social Check DCs

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