Gorga Snowdon, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she tends to wear a white poncho over her likewise colored trousers and shirt. With wild auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She takes great joy in being the best Mayor in town.
History: She was raised in a white middle class family as the only child. She worked as a nervous Mayor and found it very stressful. She has taken up work as a Mayor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She loathes her own lifestyle; and she is content
Flaws: Insane, Mundane, PTSD, Depressed. Bonds: Job. Occupation: Mayor
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has wavy red fur. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to loving parents in a slum to the west. Over the years he perfected his riding and shooting skills. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp. 1 Banded mail.
Azza Fate, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a green costume with the symbols of the sun god on her torso. Her hair is short and dark red. Her eyes are likewise black. Her teeth are yellowed and unaligned.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. The war was a terrible time for her, and Azza does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Azza hails from a village terrorized by goblins. Her parents were killed by goblins in a raid when she was still a young child. The goblins captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by goblins. Azza was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She wants nothing more than to rejoin the army; and she wants revenge against goblins
Flaws: Ugly, Depressed. Bonds: Immigrant, Enemies, Military. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Iolite (60 gp). Freshwater pearl (16 gp).
Tree Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a sickle on his belt. He carries with him a set of sickles, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His lavender fur is matted, messy, and big. This copper eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Family, Military. Occupation: Unemployed
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Ogbur Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His whole body is exceptionally muscular. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 4 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and he is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Fearful, Antagonistic. Bonds: Immigrant. Occupation: Detective
Voice: Boston accent
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
