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Advanced [show]


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a robe, a symbol of magic around his neck, and a longsword on his belt. His white hair is lengthy. His eyes are a pleasant hazel.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and he is terrified, and will act out of fear

Ideals: Fighting, Joker, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Stannor Goodearth, Male Halfling Ranger 1
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)12 (+1) 12 (+1)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 sp. A silver and pearl hairclip (60 gp). 2 Holy water.


Social Check DCs


Shadow Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has moderate length orange fur. She has a tattooed face.

Personality: Eccentric and domineering, Shadow will drive conversation. Animals are drawn to her, and she is able to talk to them.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shadow took refuge in the ruined castle and found the beat up falchion and armor she uses now. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of drow; and revenge

Ideals: Extrovert, Gifted. Bonds: Attractive, Enemies, Nature. Occupation: Architect

Voice: Low range voice

Attributes [hide]

Shadow Thunder, Female Tabaxi Rogue 1
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 15 (+2)17 (+3)
Skills Arcana +5, Performance +5
Senses Passive Perception 12
Languages Common, Infernal, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Serpent Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a pastel armored body suit, with a simple white line shooting up and back down. Her fur is cut close to her head. She has blue eyes and a pastel hat with a white feather.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.

History: She was born in the north, but her parents moved at a very young age to the east. She worked as a nervous Cook and found it very stressful. She has worked as a Cook like her mother before her.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Lazy. Bonds: Religious, Immigrant, Job. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Serpent Wind, Female Tabaxi Expert 2
Medium (6'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Bertram Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has moderate length auburn hair. His blue unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised in a island tribe. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Criminal record, Nature. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Bertram Estevan, Male Half-Elf Rogue 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. Zircon (50 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Gerald Barclay, Male Human Aristocrat 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Jet (90 gp). 1 Banded mail.


Social Check DCs

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