Travok Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His blonde hair is kept up in a ponytail inside a Stetson hat. He has a dull look in his violet eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of southern immigrants he idolized his father. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. By chance he met his brother recently and the two have been together since.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Impeccable, Joker. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 18 (+4) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Goblin, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 500 sp.
Tawar Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman is typically in her Blacksmith uniform. Her silver hair is singed and shortened. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Tawar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Tawar was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Blacksmith. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Extrovert, Opinionated. Flaws: Ugly, Addict. Bonds: Job. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Grai Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 5'2" southern woman, she wears a black tunic with brown highlights, and long tan pants that bunch up around her shoes. She wears her red hair down. Her fierce blue eyes like to dwell on things.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in the south to a Crown-heir, Grai learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has worked as a Crown-heir like her mother before her.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Joker, Logical. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Crown-heir
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp.
Sapply Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He has amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He would rather hide behind his crafts than deal with other people.
History: Sold as a small child to a slaver, Sapply was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Sapply abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Immigrant, Mentor, Adventurer. Occupation: Shepherd
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 20 gp. Hematite (11 gp). 1 Masterwork Common Melee.
Ar-Karo Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He wears his hair in dreadlocks. His eyes are green and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A true patriot, Ar-Karo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Ar-Karo lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Ar-Karo was left his mother's suit of armor and trained in its use and care. He struck the Spy job and began his own company from there.
Motivation: He's in love; and he would like to get married and retire
Flaws: Mundane. Bonds: Military, Family, Job, Has a crush. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Silver pearl (130 gp). Moss agate (15 gp). Aquamarine (600 gp). 1 Banded mail.
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