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NPC Generator

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Advanced [show]


Tippletoe Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy tan dress. She has a slight overbite and is overall scrawny. She wears a colorful flower in her white hair. She tend to wears goggles to shield her eyes.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She is the product a well kept family trust fund and as such has never really known need. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and money/treasure

Ideals: Optimist. Flaws: Forgetful, Secretive. Bonds: Attractive, Rich, Enemies. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Tippletoe Horcusporcus, Female Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)14 (+2) 15 (+2)13 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 800 sp.


Social Check DCs


Gûndza Adley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His golden hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Fighting, Opinionated, Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Gûndza Adley, Male Half-Orc Commoner 2
Medium (6'7") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 17 (+3)9 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Mormo Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'7" northern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his silver hair to look like a famous performer. This silver eyed northerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born to loving parents in a slum to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has passion for adventuring and risk; and he wants revenge against drow

Bonds: Family, Poor, Adventurer, Enemies. Occupation: Healer

Voice: Middle-eastern accent

Attributes [hide]

Mormo Justice, Male Tiefling Ranger 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 9 (-1)18 (+4)
Skills Arcana +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Solid gold idol (400 gp). A small bag of saffron. (90 gp). A small bag of saffron. (90 gp).


Social Check DCs


Dworic Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long auburn beard, and similarly colored long hair. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Roofer arts, while his father instructed him in etiquette, music and courtly manner. Dworic was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dworic decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Secretive, Impulsive. Bonds: Rich, Criminal record. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Dworic Orcfoe, Male Dwarf Druid 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Crowbar.


Social Check DCs


Henry Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His red hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north to a Knight, Henry learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Slave, Job. Occupation: Knight

Voice: American accent

Attributes [hide]

Henry Rothenel, Male Half-Elf Cleric 2
Medium (5'1") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 80 pp. Azurite (11 gp). Zircon (30 gp). 1 Everburning torch.


Social Check DCs

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