Beloril Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has a long auburn beard with little hanging trinkets. He wears an eyepatch.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: Marry his brother to traveling adventurers; and he's looking for his big break
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Uncommon Weapon.
Namfoodle Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing blue shirts, loose pants, and blazers most of the time, he is not a threatening figure. His silver hair is cut jaggedly and amateurishly. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He is harsh and unforgiving.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has set out to sabotage the competition.
Motivation: Expand his business; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Painter
Voice: Scratchy, weak
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
Possessions: 70 gp. 1 Smokesticks.
Anverth Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man sports blue clothing, slightly heavier than average wear. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He has a small toy that he constantly fidgets with.
History: Anverth lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: A strong sense of loyalty to Dwarven people; and his relatives are trying to arrange a marriage
Flaws: Racist, Addict. Bonds: Poor, Immigrant, Family. Occupation: Soapmaker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Draconic, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
Possessions: 290 gp. 1 Masterwork Common Melee.
Kilvar Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his crossbow. He has a small bristly mustache and wavy golden hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. Kilvar was born on a far southern island where he grew up under the tutelage of his father, an expert Carpenter. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: To be a Shoemaker again.
Flaws: Insomniac. Bonds: Job, Mentor, Immigrant. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 4000 cp. Brass mug with jade inlays (300 gp).
Trym Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fighting clothing, which leaves very little to the imagination. Her long red hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Herbalist mother left her crippled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist, Gifted. Flaws: Disease. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!