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NPC Generator

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Advanced [show]


Rosalind Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'3". She dresses in yellow turtlenecks beneath a black coat with white slacks. Her chestnut hair is cut short. She has a dull look in her gray eyes.

Personality: Eccentric and domineering, Rosalind will drive conversation. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Extrovert, Optimist. Bonds: Immigrant, Rich, Job. Occupation: Adventurer

Voice: Australian accent

Attributes [hide]

Rosalind Kemmerer, Female Half-Elf Fighter 2
Medium (5'3") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 14 (+2)9 (-1)
Skills Athletics +3, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 150 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shaká Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Shipwright. His chestnut hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has all his life been fascinated with singing.

History: Born in the west to a Shipwright, Shaká learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Shipwright. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Disease, Shy, Addict. Bonds: Job. Occupation: Shipwright

Voice: Italian accent

Attributes [hide]

Shaká Enfield, Male Half-Orc Paladin 2
Medium (6'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 18 (+4)13 (+1) 13 (+1)8 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Mordai Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'2" western man, he wears a green costume with the symbols of death on his torso. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Racist. Bonds: Job, Adventurer, Rich. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Mordai Instinct, Male Tiefling Adept 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Riswynn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'0" northern woman, she wears a well pressed and immaculate suit (or dress). Her head has been shaved. Her eyes are amber.

Personality: Riswynn is depressed about a lot of things. She tends to be a nihilist. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born at the edge of vast forest. She was an athlete and attended two major summer competitions. She never won. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Riswynn Gorunn, Female Dwarf Monk 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Loopmottin Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. Her long white hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting. Flaws: Addict, Shy, Ugly. Bonds: Job. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Loopmottin Scheppen, Female Gnome Commoner 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)12 (+1) 8 (-1)18 (+4)
Skills Intimidation +6, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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