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NPC Generator

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Advanced [show]


Tyna Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She prefers to wear white clothing when she does not wear armor. She has moderate length chestnut hair. She wears an eyepatch.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of orcs once and for all.

History: Born to a Cook, her father struggled to pay the bills. Cursed with a spirit at a very young age, Tyna has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is content; and a deep hatred of orcs

Ideals: Athletic. Flaws: Ugly, Mundane, Disease. Bonds: Enemies, Poor. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Tyna Fastfoot, Female Halfling Fighter 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Norman Colby, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also is a firm believer in the manly ideal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Norman was born on a far eastern forest where he grew up under the tutelage of his father, an expert Sellsword. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Sellsword

Voice: Mousy voice

Attributes [hide]

Norman Colby, Male Human Barbarian 1
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Aldous Eastoft, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is dressed in a clean grey cloak covering his clean studded leather, marred by chocolates. He sports a long chestnut beard, and similarly colored long hair. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Aldous was born in the south. At a young age he loved to build and create. He worked as a nervous Layabout and found it very stressful. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Layabout

Voice: Farmer accent

Attributes [hide]

Aldous Eastoft, Male Human Commoner 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 18 (+4)14 (+2) 8 (-1)15 (+2)
Skills Athletics +5, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Traubon Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. His silver hair is knotted and matted. He wears an eyepatch.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a wizard, Traubon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the south was not economically sound they moved to his current location. He became a Servant soon after.

Motivation: Balancing his hectic life and new Servant responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Traubon Bofdann, Male Dwarf Aristocrat 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)15 (+2) 15 (+2)6 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His black hair is long and unkept. His eyes are a pleasant brown.

Personality: Always inclined to offer people food he seems plenty friendly. When he's not drinking or sleeping the drinks off, he's doing painting.

History: The child of a Sage, who enjoyed hunting, Anverth was taken on many hunting expeditions. After coming to the age of reason, Anverth took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it

Ideals: Philantrophist, Artistic, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Roofer

Voice: Aggressive tone

Attributes [hide]

Anverth Musgraben, Male Gnome Warrior 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Amber (110 gp). Golden pearl (110 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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