Azdûsh Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His hair is short and black. His blue eyes are slightly larger than normal.
Personality: His tongue was cut out and he uses sign language. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born to a pair of adventurers, Azdûsh grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and he desires power and/or immortality
Ideals: Persistence. Flaws: Disease, Racist. Bonds: Poor, Adventurer, Family. Occupation: Barber
Voice: Aggressive tone
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Cartwright does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy silver beard and wild silver hair. His brown eyes have a joyful gleam in them most of the time.
Personality: Fargrim wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... A true patriot, Fargrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Fargrim was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He became a Cartwright soon after.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Bonds: Job, Attractive, Military. Occupation: Cartwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Uzza Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft blue waves gently in the breeze. She has a hunchback. She keeps her red hair in a pixie cut. She wears an eyepatch.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.
History: Uzza was born the youngest of three triplets. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her spouse's relatives view her with great suspicion; and she is greedy
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Family. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Celestial, Terran, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. 1 Holy water.
Watson Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a white coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has wavy golden hair. His violet eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Watson took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Insane, Addict. Bonds: Adventurer, Enemies. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Red garnet (110 gp).
Whurbin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bald on top and has large brown tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he has decided he is irredeemable
Flaws: Ugly, Shy, Insane. Bonds: Criminal record, Religious. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 170 gp. Eyepatch with mock eye of sapphire and moonstone (400 gp). Large well-done wool tapestry (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
