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NPC Generator

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Advanced [show]


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She carries with her a set of quarterstaffs on her belt, each one with a sapphire on the hilt. She wears a top hat to hide her balding. Her violet unseeing eyes seem to look past you.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sannl is combative with any and all who dare try her patience in the slightest.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Justice. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Warrior 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 14 (+2)7 (-2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. Red spinel (130 gp). Deep green spinel (130 gp). Malachite (14 gp).


Social Check DCs


Kabbarg Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple black robe with blue stripes complete with hood. She carries with her a set of swords on her belt, each one with a amber on the hilt. Her hair is chestnut, silky, and of moderate length. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Kabbarg Richie, Female Half-Orc Druid 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)9 (-1) 14 (+2)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 5000 cp. 1 Banded mail.


Social Check DCs


Chenna High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white top hat and white clothes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her auburn hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She can't help but pocket interesting objects she comes across

History: Chenna was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise her children well; and regain custody of her son

Ideals: Logical. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Chenna High-hill, Female Halfling Aristocrat 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)18 (+4) 15 (+2)14 (+2)
Skills Deception +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Druidic, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. Alexandrite (200 gp).


Social Check DCs


Abalaba Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is overprotective of those who hire her services. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She comes from a rich eastern family. She struck it rich when she found rare goods in large quantities. She got away from her former life and has fallen to alcoholism.

Motivation: To clean up the streets; and she is greedy

Ideals: Athletic. Flaws: Addict, Hedonist. Bonds: Guardian, Rich. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Abalaba Umbodoben, Female Gnome Adept 3
Small (3'2") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 2900 sp.


Social Check DCs


Anselm Westcott, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side, and he perpetually has his halberd ready. He wears his chestnut hair down. He has gleaming, smiling green eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the large cave and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Passionate. Bonds: Military, Poor, Nature, Job. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Westcott, Male Human Bard 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 20 gp. 1 Masterwork Musical instrument.


Social Check DCs

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