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Advanced [show]


Yurgunn Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She is bristling with hidden weapons, mostly swords and whips. Her chestnut hair is smooth and relatively long. Her eyes are green.

Personality: Her tongue was cut out and she uses sign language. Yurgunn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with lycanthropy at a very young age, Yurgunn has worked very hard to control her curse. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac.

Flaws: Disease, Hedonist. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Yurgunn Goblinbane, Female Dwarf Monk 1
Medium (3'10") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Bimpnottin Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries scimitars. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Bimpnottin's first love is herself. Her second love is also herself. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bimpnottin took refuge in the large cave and found the beat up scimitar and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Fighting, Impeccable. Bonds: Adventurer, Military, Nature. Occupation: Laborer

Voice: Tuts and clicks tongue

Attributes [hide]

Bimpnottin Pingun, Female Gnome Commoner 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)14 (+2) 17 (+3)13 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 6000 cp. Silver pearl (160 gp).


Social Check DCs


Vicky Bradford, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tight fitting grey shirt and pants. Her hair is cut close to her head. She wears a mask on her face.

Personality: She will rave to anyone who will listen. She never wears the same outfit twice, unless she absolutely has to.

History: A powerful necromancer made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is untrained/undisciplined, which makes her dangerous.

Motivation: She wants to meet her childhood hero; and she is not mentally stable, and does not behave rationally

Ideals: Athletic, Artistic. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Vicky Bradford, Female Human Rogue 1
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Lezre Ramsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She is typically in her Merchant uniform. Her golden hair is styled in orderly dreadlocks. Her face is scarred and worn.

Personality: She dislikes all the random violence that takes place in the south. Energy wise she seems alert and responsive.

History: She was born in a small forest village. A gypsy cursed her at a young age, leading to her ugly appearance. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Job, Nature. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Lezre Ramsey, Female Half-Orc Rogue 2
Medium (4'7") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 330 gp.


Social Check DCs


Râsh Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His silver hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Râsh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Doctor soon after.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Flaws: Shy, Insane, Mundane. Bonds: Job, Poor. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Râsh Halsey, Male Half-Orc Fighter 2
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs

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