Arara Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tattered old clothes. Her black hair is well kept. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Artistic, Fighting. Flaws: Ugly, Secretive. Bonds: Religious. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 27000 sp. 1 Minor magic item.
Marastyr Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a grey costume with the symbols of her god on her torso. She wears a colorful flower in her red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now travels the world, in search of power and loot.
Motivation: She is compelled to act according to her religious beliefs; and she's looking for her big break
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (400 gp). Solid gold idol (200 gp).
Torgga Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman wears tattered old clothes. Her hair is white and very short. Her brown eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she loathes her own lifestyle
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Religious, Mentor. Occupation: Ploughman
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 150 gp. 1 Superior lock.
Margery Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a violet shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She wears her white hair down. Her eyes are amber and beady.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Margery was born the youngest of three triplets. She was an athlete and attended two major summer competitions. She never won. She has dedicated herself to building a better kind of golem.
Motivation: She desires power and/or immortality.
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Healer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Anverth Gummen, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue collared shirt and black pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. His red hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and wants to raise his children well
Ideals: Athletic, Professionalism. Bonds: Adventurer, Mentor, Family. Occupation: Tanner
Voice: Low range voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 41000 sp.
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