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NPC Generator

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Advanced [show]


Jarsali Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a yellow and brown handkerchief worn on her right side, and carries clubs. She keeps her blonde hair in a pixie cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is harsh and unforgiving.

History: Gifted from a young age, Jarsali studied abroad. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She inherited the family business which she has now maintained for 9 years.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Fighting, Gifted, Logical. Flaws: Sensitive, Antagonistic. Bonds: Job. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Jarsali Boleem, Female Half-Elf Expert 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Anne Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress). She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To get a good night's sleep; and her religion dominates her actions

Ideals: Optimist. Flaws: Insomniac, Emotional. Bonds: Rich, Religious. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Anne Honeypot, Female Halfling Paladin 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp.


Social Check DCs


Shivering Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a brown scarf. His red fur is greasy and uncared for. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He got into the Armorer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shivering grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shivering. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Shivering Of Ale, Male Tabaxi Ranger 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 220 gp. 1 Darkwood Shield.


Social Check DCs


Eberk Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he wears suspenders and grey workpants. His shirt is violet, and he wears a heavy grey leather apron most of the time. He wears a broad hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a poor family in the city he treasured whatever gifts he got. Eberk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

Eberk Broodfist, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Athletics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 70 gp.


Social Check DCs


Morthos Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears long strands of sapphire and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is singed and shortened. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich eastern family. After coming to the age of reason, Morthos took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Morthos Haunted, Male Tiefling Warlock 1
Medium (5'1") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)17 (+3) 10 (+0)19 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common, Orc, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: Blue quartz (10 gp). 1 Antitoxin.


Social Check DCs

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