Ahrim Verity, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a worn and beaten armor, and is pretty ugly. His dark red hair is matted, messy, and big. His face is covered beneath a completely black helmet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Disciplined, Extrovert. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Alchemist’s fire.
Vondal Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a grey poncho over his likewise colored trousers and shirt. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.
History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vondal took refuge in the ruined castle and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family.
Ideals: Athletic, Passionate, Gifted. Bonds: Military, Nature. Occupation: Jeweler
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Jasper (50 gp). 1 Masterwork Common Melee.
Mindartis Mystralath, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is heavily combed to the left. His eyes are a pleasant amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Body Guard profession.
History: Born in the north to a Stableman, Mindartis learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He's also a talented Body Guard, but doesn't like to broadcast it.
Motivation: Wants to work out more often; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Job. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Simple lock.
Gildmak Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man sports red clothing, slightly heavier than average wear. His brown hair is lengthy. He has gray eyes.
Personality: Eccentric and domineering, Gildmak will drive conversation. He is obsessed with finding treasure.
History: Gildmak was raised in a hard working conservative environment. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Extrovert. Bonds: Poor, Adventurer, Job, Slave. Occupation: Healer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Shadow Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of swords, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has wavy yellow fur. Her blue eyes dart from person to person.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is a great chef.
History: The child of northern immigrants she idolized her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the north, certain she would find work there.
Motivation: She has decided she is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice, Gifted. Bonds: Immigrant, Attractive. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 1500 sp.
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Their contribution stands as a beacon of hope for all adventurers!
