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NPC Generator

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Advanced [show]


Jaxi Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear ponchos typically of a light green in addition to tight pants. She has rusty crest. She wears a mask on her face.

Personality: A skeptical and narcissistic woman, Jaxi's first love is herself. Her second love is also herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She left for the south, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and several ex partners dislike her way of doing things and want revenge

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Jaxi Xephyrbahnor, Female Dragonborn Paladin 1
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 30 gp.


Social Check DCs


Elysande Erenaeth, Female Half-Elf [Permalink]

Personal [hide]

Description: A 5'2" eastern woman, she is generally well dressed albeit a few years behind the times. Her hair is long and blonde with streaks of white, and is pulled back with small violet clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a mountains tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Elysande Erenaeth, Female Half-Elf Rogue 2
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 220 gp. 1 Masterwork Common Melee.


Social Check DCs


Rose Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This western woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her clothes are grease stained in places. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Fisher business.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was a mechanic, and taught her how to fix just about anything. She left for the west, certain she would find work there.

Motivation: A deep hatred of giants; and she's in love

Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Rose Bigheart, Female Halfling Commoner 1
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)13 (+1) 9 (-1)15 (+2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Geva Addington, Female Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she has a large grey mantle and cape that has been intricately interwoven into her black robe. Her black hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She is almost excessively polite to everyone, even when angry. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others.

Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic, Fearful. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Geva Addington, Female Human Commoner 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Gale In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She tends to wear a brown poncho over her likewise colored trousers and shirt. She wears a feathered hat to cover her moderate length beige fur. Her eyes, though not visible through her cowl, are hazel.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gale took refuge in the old dungeon and found the beat up nunchaku and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She would like to get married and retire; and to prove her worth to the world

Flaws: Ugly, Impulsive. Bonds: Rich, Nature, Has a crush. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Gale In the Wind, Female Tabaxi Adept 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 800 sp.


Social Check DCs

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