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NPC Generator

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Advanced [show]


Heskan Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His crest, while still mostly rusty, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As long as the job gets done he does not care how it got done.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Heskan has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and his relatives are trying to arrange a marriage

Ideals: Athletic, Justice, Professionalism. Flaws: Disease, Insomniac. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Heskan Kimbatuul, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 gp.


Social Check DCs


Cloak In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'0" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His lavender fur is lengthy. His copper eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Cloak was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Gifted. Bonds: Adventurer, Rich, Attractive. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Cloak In Shadow, Male Tabaxi Monk 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)17 (+3) 12 (+1)15 (+2)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran, Goblin, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Verin Wit, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black collared shirt and pastel skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She keeps her dark red hair in a flapper bob. She has a dull look in her silver eyes.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Verin was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. In her 10th year, her parents were killed by a illithids raid, leaving Verin alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Meet up once more with her childhood friend.

Ideals: Persistence. Bonds: Immigrant, Enemies, Poor, Adventurer. Occupation: Interpreter

Voice: Uses lots of figures of speech

Attributes [hide]

Verin Wit, Female Tiefling Expert 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Dazzazn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man dresses in green turtlenecks beneath a blue coat with white slacks. He wears a Stetson hat to cover his moderate length scarlet crest. His eyes are red and he is always smoking a pipe.

Personality: This man loves music and to teach people music more than just about anything. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dazzazn was born in the south. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dazzazn took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has never given up on his music dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic, Fighting, Persistence. Bonds: Poor, Nature. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Dazzazn Umbyrphrael, Male Dragonborn Adept 4
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Randal Tindall, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is knotted and matted. His gray eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Joker, Artistic, Persistence. Flaws: Shy. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Tindall, Male Human Druid 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 16 (+3)16 (+3)
Skills Deception +5, Insight +5
Senses Passive Perception 13
Languages Common, Goblin, Druidic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 30 pp. Onyx (70 gp). 1 Masterwork Musical instrument.


Social Check DCs

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