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NPC Generator

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Advanced [show]


Chay Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his red robe and has his sickle always slung over his shoulder. His silver hair is greasy and uncared for. His green eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the east. He can't help but pocket interesting objects he comes across

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chay grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chay. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Chay Swiftwhistle, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Chalcedony (70 gp).


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a pastel and black robe with the hood down and is in decent physical shape. His beige fur is thinning but still full. His yellow unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Insane. Bonds: Guardian, Immigrant, Poor. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Cask In the Wind, Male Tabaxi Bard 3
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1700 sp. Hematite (14 gp). Iolite (30 gp).


Social Check DCs


Wrenn Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: Born in the south to a Map Maker, Wrenn learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: Expand his business; and he has money and likes to spend it

Flaws: Antagonistic, Shy. Bonds: Rich, Attractive, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wrenn Ironhide, Male Gnome Adept 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)17 (+3) 14 (+2)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Ignan, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 pp. Red-brown spinel (40 gp).


Social Check DCs


Cumpen Folkor, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She dresses well, typically a more casual-formal manner. She wears a top hat to cover her moderate length white hair. She wears round tiny glasses practically rammed into her face.

Personality: She is irascible and easily irritated. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was raised in a white middle class family as the only child. She worked as a nervous Brewer and found it very stressful. She has achieved small success as a Brewer.

Motivation: To share knowledge with the world; and expand her business

Ideals: Logical. Flaws: Antagonistic, Mundane. Bonds: Attractive, Job. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Cumpen Folkor, Female Gnome Adept 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Terran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1500 sp.


Social Check DCs


Ernest Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy golden beard and wild golden hair. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.

History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Criminal record. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Ernest Blackwood, Male Human Commoner 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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