Claira Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and grey, and wears rings and necklaces with large, colorful gems. She carries with her a set of pickaxes, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. She has slicked back black hair. Her brown eyes dart from person to person.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Claira hails from a village terrorized by illithids. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She is wracked by social anxiety; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting, Opinionated, Gifted. Flaws: Fearful. Bonds: Rich, Enemies. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'3". She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Leaf Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is dressed in a clean pastel cloak covering her clean studded leather. Her gray fur is braided into rings. She has a dull look in her green eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Leaf was born with her mother's beautiful face. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: Revenge; and she wants revenge against orcs
Ideals: Athletic. Flaws: Cynical. Bonds: Attractive, Enemies, Rich. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. 1 Superior lock. 1 Masterwork Artisan’s tools.
Tarhun Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright black suits and hats. He wears his scarlet crest down. His red eyes peer out from beneath his broad black hat.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.
History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is untrained/undisciplined, which makes him dangerous.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Family, Criminal record, Military, Enemies. Occupation: Junk Dealer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 6000 cp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is physically well-built. His red fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: River hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: River was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
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