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NPC Generator

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Advanced [show]


John Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. His silver hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Family, Criminal record, Job. Occupation: Scribe

Voice: Speaks like tongue is numb

Attributes [hide]

John Barton, Male Human Rogue 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 20 pp. 1 Masterwork Common Melee.


Social Check DCs


Sun Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Sun has worked very hard to control his curse. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break.

Flaws: Selfish, Disease. Bonds: Poor, Attractive, Adventurer. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Sun Shore, Male Tabaxi Ranger 2
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 13 (+1)14 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp. 1 Backpack.


Social Check DCs


Birel Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has money and likes to spend it; and she has passion for adventuring and risk

Flaws: Sensitive. Bonds: Attractive, Adventurer, Rich. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Birel Conway, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp.


Social Check DCs


Williamina Badger, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown vest and prefers red and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her long brown hair kept up in a rat tail. She has several tiny opal earrings on each ear.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born a particularly ugly child, much to the horror of her parents. Williamina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Williamina decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Williamina managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Williamina Badger, Female Human Adept 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 110 gp.


Social Check DCs


Gomory Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. She is physically well-built. She has moderate length chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. In her youth she was a Priest, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle.

Ideals: Fighting. Flaws: Depressed, PTSD. Bonds: Nature, Slave. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Virtue, Female Tiefling Bard 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 400 gp.


Social Check DCs

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