Salasar Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a green tunic with grey highlights, and long black pants that bunch up around his shoes. He has done his best to style his brass crest to look like a famous performer. His eyes are red and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Professionalism, Fighting. Bonds: Nature, Mentor, Debt, Enemies. Occupation: Mayor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 230 gp.
Bathin Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a robe, a symbol of his god around his neck, and a scythe on his belt. His long blue hair is drawn into a two foot long braid. His silver eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bathin reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Optimist. Bonds: Military, Family. Occupation: Actor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1 Masterwork Thieves’ tools. 1 Backpack. 1 Masterwork manacles.
Aline Harper, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears a grey tunic with blue highlights, and long brown pants that bunch up around her shoes. She wears her auburn hair up in a very large beehive style do. Her amber eyes dart from person to person.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 15 years.
Motivation: She wants to meet her childhood hero; and further expansion of business
Flaws: Shy. Bonds: Job, Poor, Attractive, Adventurer. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 sp.
Beatrice Gracey, Female Human [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat, and carries nunchakus. Her golden hair is well kept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a Tanner soon after.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult; and further expansion of business
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 140 gp. A roughly beaten golden orb (130 gp).
Laucian Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely violet suit with blue socks and a vest with buckled shoes. He is physically well-built. His white hair is knotted and matted. He has gleaming, smiling amber eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Laucian was raised in a hard working conservative environment. He worked as a nervous Tanner and found it very stressful. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants his loneliness to end; and expand his business
Flaws: Impulsive. Bonds: Enemies, Job, Has a crush. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 500 gp. Jade (110 gp). White pearl (110 gp). Golden yellow topaz (800 gp). Obsidian (4 gp). 1 Minor magic item.
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