Luthra Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears rags and sports a simple walking cane. Her black hair is drawn into a tight pony tail with a rose scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: From birth she was tutored by a cruel and relentless mentor. She helped her mother out around the business and became quite the natural. She became a Detective soon after.
Motivation: She's repulsed by the PC.
Ideals: Passionate. Flaws: Antagonistic. Bonds: Poor, Attractive, Mentor, Job. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Dynamic Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears a sleeveless long coat of deep pastel leather and dull violet iron scale mail. Her fur is short and yellow. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.
Personality: She acts crazy and hedonistic. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Dynamic hails from a village terrorized by orcs. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it.
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Barrister
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp.
Beloril Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His black hair is kept up in a ponytail inside a small hat. He has amber eyes.
Personality: A skeptical and narcissistic man, Beloril's first love is himself. His second love is also himself. He is obsessed with finding treasure.
History: Sold as a small child to a brothel owner, Beloril was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Poor, Adventurer, Mentor, Family. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Tiger eye turquoise (4 gp).
Quarion Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is renowned for his bright tan suits and hats. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can't help but pocket interesting objects he comes across
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Quarion took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: To reunite with his old friends; and a strong sense of loyalty to tabaxi people
Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Rich, Criminal record, Adventurer. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Rose (20 gp). Aquamarine (200 gp).
Neega Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a white top hat and white clothes. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is cut short with large spiked bangs in the front. She has brown eyes and a white hat with a brown feather.
Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many gnolls want her driven away; and a deep hatred of gnolls
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Adventurer, Enemies. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
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