Gynnie Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large white jacket. She has wavy auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She uses divination through singing.
History: When she was but 4 years old her parents immigrated from the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted martial powers by her dying sister.
Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk
Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Adventurer, Immigrant, Family. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Elven, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Lapis lazuli (5 gp).
Meena Turen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'3" and wears a tan coat over a red low-cut shirt, and a broad hat upon her head. She has moderate length chestnut hair. Her eyes are a pleasant green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in the east. She took every job she could get her hands on, but the opportunities for Gnomes in the east were limited. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Disease, Shy, Antagonistic. Bonds: Immigrant. Occupation: Bowyer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 290 gp. Coral (50 gp). Obsidian (8 gp).
Azza Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her purple hair is drawn into a tight pony tail with a rose scrunchie. She has a dull look in her red eyes.
Personality: She is almost excessively polite to everyone, even when angry. She is afraid of women and trembles around them
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Azza has worked very hard to control her curse. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a crush on the local Barber; and she's attracted to the pc
Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Has a crush. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. White pearl (90 gp).
Zykroff Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black coat over a tan low-cut shirt, and a Stetson hat upon her head. She has moderate length brass crest. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 8 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Actor. She left for the east, certain she would find work there.
Motivation: To be a Farmer again.
Ideals: Justice. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Jacoba Beitz, Female Human [Permalink]
Personal [hide]
Description: This woman is wearing colorful clothing, dressed as a Sage. She has a penchant for wearing a ring with an oversized amber on her left hand. She keeps her golden hair in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She has a habit of throwing herself into exceedingly dangerous situations.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Jacoba took refuge in the old dungeon and found the beat up whip and armor she uses now. She now mingles about in high society.
Motivation: She wants revenge against dire rats; and someone believes her a fraud
Flaws: Impulsive. Bonds: Rich, Attractive, Enemies, Religious, Nature. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
