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Advanced [show]


Millicent Denholm, Female Human [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing colorful clothing, dressed as a Barkeep. She has a very tight haircut. This hazel eyed westerner is not easily forgotten.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. As long as the job gets done she does not care how it got done.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Millicent was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to get laid

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Military, Has a crush. Occupation: Barkeep

Voice: Scottish accent

Attributes [hide]

Millicent Denholm, Female Human Druid 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)17 (+3) 13 (+1)15 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Savaran Raghthroknaar, Female Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. Her crest is green and very short. Her red eyes peer out from beneath her top black hat.

Personality: Prone to second guessing herself, she comes off as nervous. She also has developed a complete distrust of the Bowyer profession.

History: She was born several months after her mother was called into army service. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Job, Military, Family, Adventurer. Occupation: Soapmaker

Voice: Switch between two voices

Attributes [hide]

Savaran Raghthroknaar, Female Dragonborn Ranger 2
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)17 (+3) 13 (+1)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1100 sp. Sard (70 gp). 3 Tanglefoot bags.


Social Check DCs


William Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. His hair is white, silky, and of moderate length. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and money/treasure

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Bounty Hunter

Voice: Gruff and masculine

Attributes [hide]

William Deighton, Male Human Ranger 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Jet (110 gp).


Social Check DCs


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. With a patchy blonde beard and wild blonde hair. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He would rather hide behind his crafts than deal with other people.

History: He got into the Adventurer business at a young age. A gifted student he started as a Barkeep, but he got bored and became a Adventurer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Pikar Whispermouse, Male Halfling Expert 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Athletics +2, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 60 gp.


Social Check DCs


Euphemia Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing colorful clothing, dressed as a Miller. She has no hair. She wears a mask on her face.

Personality: She is a Miller first and foremost. She believes firmly that knowledge should be universal. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a plains tribe. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and she's looking for her big break

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Euphemia Goodearth, Female Halfling Paladin 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)16 (+3) 13 (+1)18 (+4)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Draconic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 110 gp.


Social Check DCs

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