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NPC Generator

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Advanced [show]


Falkrunn Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown tunic with black highlights, and long red pants that bunch up around her shoes. Her hair is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a slaver, Falkrunn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. After a long history of fighting, Falkrunn and her spouse have recently divorced.

Motivation: A strong sense of loyalty to Gnomish people; and she is greedy

Ideals: Athletic. Flaws: Selfish, Antagonistic, Racist. Bonds: Mentor, Rich. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Falkrunn Fallack, Female Dwarf Warrior 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 18 (+4)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Orc, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 10 pp.


Social Check DCs


Tûmûg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He keeps his blonde hair in a pixie cut. His brown eyes are slightly larger than normal.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Greedy, Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Tûmûg Abram, Male Half-Orc Sorcerer 2
Medium (6'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 15 (+2)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1 Thunderstones.


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'7", this man wears silk and lounges about seductively. His hair is black and very short. His eyes are likewise black.

Personality: He is witty, but his monotone delivery comes off as unnerving Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Qemuel took refuge in the old dungeon and found the beat up sai and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Military, Nature. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Qemuel Anarchy, Male Tiefling Adept 1
Medium (6'7") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)18 (+4)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a white scarf. He carries a battered nunchaku and tarnished hammer as well. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: He is happy with his job as a Farmer. He turns his eye from what people do, preferring to live and let live. He has all his life been fascinated with singing.

History: Gilbert was born in the west. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Artistic, Persistence. Flaws: Disease. Bonds: Job. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Dalton, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. Red-brown spinel (80 gp).


Social Check DCs


Tomph Law, Female Half-Orc [Permalink]

Personal [hide]

Description: A 4'8" western woman, she very much looks the part of a Farmer. Her golden hair is cut short with large spiked bangs in the front. Her blue eyes dart from person to person.

Personality: Tomph speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born into a rich family. Tomph abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Merchant, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Farmer

Voice: Sighs a lot, exhausted

Attributes [hide]

Tomph Law, Female Half-Orc Aristocrat 2
Medium (4'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 60 gp. 2 Antitoxin.


Social Check DCs

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