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NPC Generator

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Advanced [show]


Flask Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She wears a wide-brimmed hat to cover her moderate length lavender fur. She has a dull look in her blue eyes.

Personality: Aggressive, abrasive, and angry, Flask embodies much of what other species detest in the Tabaxis. Further she is a bit of a stoner and is frequently out of it.

History: Flask was born the youngest of three triplets. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: Doesn't want to be a Actor and was forced into it by her family; and find a way to reverse the transformation of her sister

Flaws: Ugly, Antagonistic, Addict. Bonds: Family, Rich. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Flask Timber, Female Tabaxi Fighter 2
Medium (5'1") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Performance +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5

Possessions: 3000 cp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Morana Silverstone, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. With bright red hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: Morana was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark

Flaws: Depressed. Bonds: Attractive, Adventurer, Job, Nature. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Morana Silverstone, Female Dwarf Bard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 80 gp. 1 Average lock.


Social Check DCs


Huru Hayhurst, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her black hair has been sun bleached extensively. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the west was not economically sound they moved to her current location. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and regain custody of her daughter

Ideals: Philantrophist. Bonds: Attractive, Poor, Nature, Immigrant. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Huru Hayhurst, Female Half-Orc Aristocrat 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Stealth +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Oblar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white tunic with black highlights, and long yellow pants that bunch up around his shoes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his black hair. He has gleaming, smiling brown eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a xeno-phobe, disliking non-Halflings.

History: The child of southern immigrants he idolized his father. Oblar was born on a far southern desert where he grew up under the tutelage of his father, an expert Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and to be a cook again

Ideals: Opinionated. Flaws: Racist. Bonds: Attractive, Immigrant, Job, In love. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Oblar Underbough, Male Halfling Expert 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Loopmottin Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'3" has a big stupid grin on her face most of the time. She is renowned for her bright tan dresses and hats. She wears a top hat to hide her balding. She is baby faced.

Personality: She exudes charisma. She is a tour de force of persuasion. She is used to getting what she wants. In part because she is a meticulous planner.

History: Loopmottin was born with her mother's beautiful face. Her mother was a soldier and died while she was still young. Loopmottin was left her mother's suit of armor and trained in its use and care. She left for the west, certain she would find work there.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and regain custody of her daughter

Ideals: Professionalism. Bonds: Attractive, Military, Immigrant, Family. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Loopmottin Sympony, Female Gnome Paladin 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 56 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 20 (+5)17 (+3) 14 (+2)14 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Elven, Gnoll, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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