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Advanced [show]


Tana Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: This woman is very fat, and wears rags and sports a simple walking cane. Her hair is long and blonde with streaks of brown, and is pulled back with small blue clips. Her gray eyes have a joyful gleam in them most of the time.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born blind and as such lacked many opportunities for work. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Gifted, Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Dyer

Voice: Rolls R's

Attributes [hide]

Tana Fapplestamp, Female Gnome Aristocrat 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)17 (+3)
Skills Intimidation +5, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple pastel robe with green stripes complete with hood. She carries with her a set of rapiers on her belt, each one with a amethyst on the hilt. She keeps her black fur in a pixie cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: River was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Assassin father left her crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. River fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Fighting. Flaws: Shy, Racist, Disease. Bonds: Poor. Occupation: Sailor

Voice: Stutters

Attributes [hide]

River In the Wind, Female Tabaxi Warlock 3
Medium (5'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fragrant Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear flannel. Her fur is short and gray. Her eyes are copper.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is an amazing painter.

History: Gifted from a young age, Fragrant studied abroad. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Fragrant Of Wine, Female Tabaxi Expert 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp.


Social Check DCs


Virra Murnig, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a tan shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her small hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is an amazing painter.

History: She got into the Layabout business at a young age. She was an apprentice working in her mother's forge. She now owns her own business.

Motivation: Balancing her hectic life and new Layabout responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Layabout

Voice: Speaks fast with a slight lisp

Attributes [hide]

Virra Murnig, Female Gnome Rogue 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 15 (+2)11 (+0)
Skills Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Chalcedony (60 gp). Golden yellow topaz (500 gp).


Social Check DCs


Uraim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky brown painted plate armor. He has moderate length black hair. His eyes, though not visible through his cowl, are gray.

Personality: Uraim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and find a way to reverse the transformation of his brother

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Rich, Family. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Uraim Trueanvil, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs

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