Shivering Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears pastel cloth garments or leather armor. Her fur is beige and curly. Her eyes, though not visible through her cowl, are amber.
Personality: She is irascible and easily irritated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To settle down with her crush.
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 170 gp.
Henry Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Dilettante uniform. With a patchy brown beard and wild brown hair. His hazel eyes dart from person to person.
Personality: A skeptical and narcissistic man, Henry's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Dilettante like his father before him.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Dilettante
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp. 1 Tanglefoot bags.
Beleth Glory, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Knight. She has styled her dark red hair well, parting it to the left. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Beleth is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Beleth was raised in a hard working conservative environment. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She then took over the family business and is one of the better Knight for hire.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Extrovert, Philantrophist, Impeccable. Flaws: Addict, Racist. Bonds: Job. Occupation: Knight
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light wooden shield.
Halimath Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears a colorful flower in his auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Halimath was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Attractive, Family. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. 1 Masterwork Thieves’ tools.
Geoffrey Anderton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is portly but not overly obese. His blonde hair is matted, messy, and big. His eyes are amber and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dragonborn people; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 5000 cp. Large well-done wool tapestry (200 gp).
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