Tippletoe Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy golden stubble. She wears blue trousers with red and black striped suspenders. She wears various colorful collared shirts. She has a hunchback. Her golden hair is matted, messy, and big. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her father raised her in a mountain cabin. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Family. Occupation: Cartwright
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. A delicate brass dragon egg (40 gp).
Bryseis Mockery, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. She keeps her long chestnut hair kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great joy in being the best Locksmith in town.
History: She was born into a rich family. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and wants to raise her children well
Flaws: Antagonistic. Bonds: Job, Rich, Family, Debt. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 100 gp. Amethyst (70 gp).
Kite In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in pastel turtlenecks beneath a green coat with brown slacks. His brown fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Kite hails from a village terrorized by gnolls. At a young age his father died while driving off some gnolls. His mother being the stubborn sort decided to stay and helped train him in hammer use. After a long history of fighting, Kite and his spouse have recently divorced.
Motivation: Many gnolls want him driven away; and to be a map maker again
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Knight
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 gp.
Williamina Yardley, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a long golden ponytail with little hanging trinkets. Her face is scarred and worn.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Williamina lived on a farm with her father, near the main road leading to a nearby town. She moved out north to avoid the crime she committed. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A rival would like her out of the picture.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Criminal record. Occupation: Glassblower
Voice: Spanish accent
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Frederick Sheldon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His deerstalker hat is riddled with cuts and holes. He has green eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
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