Chad Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his bow. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a clover on it. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Chad was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Bonds: Slave, Immigrant, Military. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 150 gp.
Daar Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses like a well dressed Shipwright does. Her scarlet crest is drawn into a tight pony tail with a cross scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She can't help but pocket interesting objects she comes across
History: She was born in the south, but her parents moved at a very young age to the west. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable
Ideals: Disciplined. Bonds: Job, Attractive, Criminal record, Immigrant. Occupation: Shipwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp.
Spring Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her fur is cut close to her head. Her yellow eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Spring was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Religious. Occupation: Ruler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp. Pink pearl (40 gp). 1 Magnifying glass.
Millicent Cason, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a grey costume with the symbols of luck on her torso. She has a long blonde ponytail with little hanging trinkets. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: Calm and collected, she is a well trained Priest. She is frequently practicing swordplay.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Priest arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She uses money and sex appeal to get what she needs.
Bonds: Attractive, Job, Military, Rich, Enemies. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp. Onyx (60 gp).
Gale In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her white fur is lengthy and is close to two feet long. Her eyes are a pleasant green.
Personality: She has always had a great fascination with Tiefling culture. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised by priests from a young age. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now mingles about in high society.
Motivation: A strong sense of loyalty to Tiefling people; and to prove her worth to the world
Flaws: Racist, Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Painter
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!