Art Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She has no fur. Her eyes are yellow and catlike.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Further she is a bit of a stoner and is frequently out of it.
History: She was born blind and as such lacked many opportunities for work. In her 16th year, her parents were killed by a illithids raid, leaving Art alone in the world. After a stint in an orphanage, she was adopted. She got away from her former life and has fallen to alcoholism.
Motivation: Revenge.
Flaws: Ugly, Addict, Disease. Bonds: Enemies. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Ugarth Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is kept up in a ponytail inside a top hat. This green eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Attractive. Occupation: Navigator
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 100 gp. Brass mug with jade inlays (500 gp). 1 Masterwork Uncommon Weapon.
Quillathe Nailo, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she typically wears tan cloth garments or leather armor. She keeps her auburn hair in a pixie cut. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is witty, but her monotone delivery comes off as unnerving She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Quillathe grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quillathe took refuge in the old dungeon and found the beat up club and armor she uses now. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Joker, Professionalism, Optimist. Bonds: Adventurer, Nature. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Akta Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She wears green trousers with white and yellow striped suspenders. She wears various colorful collared shirts. Her blue hair is lengthy and is close to two feet long. Her eyes are likewise silver. Her teeth are yellowed and unaligned.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She can't help but pocket interesting objects she comes across
History: She was always a brilliant, if unscrupulous mind. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Akta grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Akta. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Gnomish compassion; and she feels that her past leaves her morally obligated to help
Ideals: Logical. Flaws: Ugly, Racist, Insane. Bonds: Criminal record. Occupation: Masseuse
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 100 gp. Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). 1 Darkwood Buckler. 1 Breastplate.
Cecily Barclay, Female Human [Permalink]
Personal [hide]
Description: This northern woman is dressed in a clean grey cloak covering her clean studded leather. Her clothes are grease stained in places. She keeps her long auburn hair kept up in a rat tail. She has gray eyes.
Personality: Always inclined to offer people food she seems plenty friendly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised by priests from a young age. Cecily was born on a far northern plains where she grew up under the tutelage of her father, an expert Fortune-teller. She left for the north, certain she would find work there.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Philantrophist. Bonds: Poor, Immigrant, Religious, Mentor. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 3000 cp. An abacus with copper, silver and gold markers (130 gp).
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