Flask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears professional attire. His gray fur is thinning but still full. He has yellow eyes and a pastel hat with a black feather.
Personality: Overbrimming with self-confidence, Flask isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is able to make almost anything out of random pieces of junk.
History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He was granted arcane powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Attractive, Poor. Occupation: Unemployed
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 sp. Blue quartz (5 gp). Lapis lazuli (5 gp).
Arumawann Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. He has shaved his head bald. He has brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Arumawann grew up listening to his father's many stories. Arumawann was born on a far western island where he grew up under the tutelage of his father, an expert Hunter. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and sabotage a competitor
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp. Black pearl (200 gp). Rock crystal (80 gp). Golden pearl (70 gp).
Lilith Allure, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she dresses well, wearing green shirts, loose pants, and blazers most of the time. She wears her brown hair down. She has silver eyes and a green hat with a brown feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and further expansion of business
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Fisher
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Eloise Southey, Female Human [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants, and she perpetually has her axe ready. She has wavy golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born at the edge of vast forest. Brilliant and gifted she never wanted to apply herself. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Terran, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red-brown spinel (100 gp). 1 Masterwork Common Ranged Weapon.
Tod Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt with thin violet vertical stripes and white pants. He has a brown handlebar mustache and slicked back brown hair. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Sabotage a competitor; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Poor, Military. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 11 (+0) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic, Undercommon, Ignan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!