Right-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His white fur is thinning but still full. His blue eyes have a joyful gleam in them most of the time.
Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Sage and was forced into it by his family.
Flaws: Shy. Bonds: Attractive, Family, Nature. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
Sannl Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has shaved her head bald. She wears a mask on her face.
Personality: She is very quiet and rarely speaks above a whisper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Born in a small village she learned the ways of the warrior from her mother. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a performer and was forced into it by her family
Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Family. Occupation: Performer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Common Melee.
Orryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He sports a long brown beard, and similarly colored long hair. His violet eyes peer out from beneath his wide-brimmed tan hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: When he was but 7 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He became a Fisher soon after.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Family. Occupation: Fisher
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. Eye agate (5 gp).
Gale Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a Stetson hat to cover her moderate length lavender fur. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She dislikes all the random violence that takes place in the east. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the east; and she is terrified, and will act out of fear
Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Fearful. Bonds: Slave. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Theobald Hartford, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Mortician, and is pretty ugly. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Theobald was raised in a hard working conservative environment. A gifted student he started as a Carpenter, but he got bored and became a Mortician. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Adventurer, Rich. Occupation: Mortician
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp.
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Their contribution stands as a beacon of hope for all adventurers!