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NPC Generator

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Advanced [show]


Menny Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears tattered old clothes. She carries with her a set of warhammers, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is always cut to a buzz. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Prone to second guessing herself, she comes off as nervous. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born the only child of a wealthy merchant. Because her mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly, Shy. Occupation: Shipwright

Voice: Middle-eastern accent

Attributes [hide]

Menny Murnig, Female Gnome Ranger 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 45000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mreksh Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a colorful flower in his bronze crest. His fierce gold eyes like to dwell on things.

Personality: He is extraordinarily eccentric. He uses divination through singing.

History: When he was but 7 years old his parents immigrated from the north. His necromantic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Attractive, Immigrant. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Mreksh Chumbyxirinnish, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)15 (+2) 15 (+2)18 (+4)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 150 gp.


Social Check DCs


Thamuz Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is purple, silky, and of moderate length. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Thamuz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Thamuz took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Unemployed

Voice: Italian accent

Attributes [hide]

Thamuz Joy, Male Tiefling Fighter 1
Medium (5'5") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 10 (+0)18 (+4) 15 (+2)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Terran, Celestial, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 130 gp. Zircon (70 gp).


Social Check DCs


Arnold Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a monstrous two handed axe on his belt. His skin is fair and his fingers are delicate and long. His white hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.

History: When he was but 4 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Jeweler again; and wants to open a new tavern

Ideals: Fighting. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Healer

Voice: Posh accent

Attributes [hide]

Arnold Westcott, Male Human Expert 1
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp. Freshwater pearl (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Gerald Sibilans, Male Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting yellow shirt and pants. He has shaved his head bald. His eyes are violet and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Locksmith, Gerald learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Job. Occupation: Locksmith

Voice: Dark and ominous

Attributes [hide]

Gerald Sibilans, Male Half-Elf Expert 4
Medium (5'2") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)12 (+1) 18 (+4)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Red-brown spinel (80 gp). Rock crystal (70 gp). 1 Minor magic item.


Social Check DCs

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