Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: A 3'7" western man, he prefers to wear tan pants and tee shirts. He has a small bristly mustache and wavy silver hair. His thin eyebrows rest above his beady brown eyes.
Personality: His tongue was cut out and he uses sign language. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Zook grew up listening to his father's many stories. After coming to the age of reason, Zook took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Disease, Secretive. Bonds: Adventurer. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Bathin Ambition, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing a long, black, dusty cloak. His purple hair is slicked back into a classic pompadour. His red eyes dart from person to person.
Personality: Confrontational and typically high on some drug or another. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast island. He was an apprentice working in his father's forge. He struck the Engraver job and began his own company from there.
Motivation: Many orcs want him driven away; and a deep hatred of orcs
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Nature, Job, Enemies. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Riswynn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey costume with the symbols of the four houses of cards on her torso. She keeps her long chestnut hair kept up in a rat tail. She has blue eyes and a grey hat with a tan feather.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Riswynn lived on a farm with her father, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Riswynn took refuge in the large cave and found the beat up nunchaku and armor she uses now. She now mingles about in high society.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Justice, Fighting. Bonds: Nature, Family, Rich. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Orc, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Direcris Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black clothing when he does not wear armor. His silver crest is knotted and matted. His eyes are gold and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a brothel owner, Direcris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Bricklayer job and began his own company from there.
Motivation: An old rival family wants him found; and expand his business
Flaws: Ugly, Emotional. Bonds: Immigrant, Mentor, Job, Family. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 7000 cp. Silver pearl (80 gp). Amethyst (80 gp).
Ootah Hayley, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black costume with the symbols of her god on her torso. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born at the edge of vast desert. She was an apprentice working in her father's forge. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She'd like to take her coworkers down a peg; and wishes to resurrect an old love
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, In love. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 340 gp.
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